Mëcê-ëcè Sêdè (/jɘˈmëjɘ/ /ˈëcè/ [drunk (inebriated)] [compass]) is a temperate Large City located in the Nêndënkîte Zone of the Engineer's Guild.
The name Mëcê-ëcè Sêdè is derived from the Goblin language, as Mëcê-ëcè Sêdè was founded by Hêv, who was culturaly Iron Elf.
Climate
Mëcê-ëcè Sêdè has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a cool 17°C (62°F). Mëcê-ëcè Sêdè receives an average of 255 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the spring. Mëcê-ëcè Sêdè covers an area of nearly 190 km2 (76 mi2), and an average elevation of 1886 m (6187 ft) above sea level.
Overview
Mëcê-ëcè Sêdè was founded durring the late 15th century in spring of the year 1390, by Hêv. The establishment of Mëcê-ëcè Sêdè suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Mëcê-ëcè Sêdè was built using the conventions of Iron Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Mëcê-ëcè Sêdè is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Mëcê-ëcè Sêdè is buildings are arranged arrounded highly ordered system of restrictive flagstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Mëcê-ëcè Sêdè, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Mëcê-ëcè Sêdè has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Mëcê-ëcè Sêdè ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Mëcê-ëcè Sêdè is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Mëcê-ëcè Sêdè was like during the glorydays.
Civic Infrastructure
Mëcê-ëcè Sêdè possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Mëcê-ëcè Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mëcê-ëcè Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mëcê-ëcè Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mëcê-ëcè Sêdè's parks.
Mëcê-ëcè Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mëcê-ëcè Sêdè.
Mëcê-ëcè Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Mëcê-ëcè Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mëcê-ëcè Sêdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Mëcê-ëcè Sêdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Mëcê-ëcè Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mëcê-ëcè Sêdè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mëcê-ëcè Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mëcê-ëcè Sêdè's public wards, blessings, and other arcane systems.
Mëcê-ëcè Sêdè has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Mëcê-ëcè Sêdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mëcê-ëcè Sêdè's grid is powered by a direct leyline tap.
Mëcê-ëcè Sêdè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Mëcê-ëcè Sêdè has a first rate hospital which caters to anyone in need of long term medical care.
Mëcê-ëcè Sêdè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Mëcê-ëcè Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mëcê-ëcè Sêdè's natural decorations nor waterways.
Mëcê-ëcè Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mëcê-ëcè Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mëcê-ëcè Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Mëcê-ëcè Sêdè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Mëcê-ëcè Sêdè's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
In Mëcê-ëcè Sêdè grains of dust blow into perfectly neat rows.
The Xtabay near Mëcê-ëcè Sêdè are known to be more aggressive than normal.
Mëcê-ëcè Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Conjuration energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 84
Farmers: 127
Farm Laborer: 246
Hunters: 143
Milk Maids: 108
Ranchers: 55
Ranch Hands: 132
Shepherds: 123
Farmland: 178717 m2
Cattle and Similar Creatures: 11114
Poultry: 133371
Swine: 8891
Sheep: 444
Goats: 88
Horses, Mounts, and Beasts of Burden: 4445
Craftsmen
Arms and Toolmakers: 82
Blacksmiths: 94
Bookbinders: 54
Buckle-makers: 59
Cabinetmakers: 108
Candlemakers: 134
Carpenters: 128
Clothmakers: 127
Coach and Harness Makers: 45
Coopers: 108
Copper, Brass, Tin, Zinc, and Lead Workers: 61
Copyists: 43
Cutlers: 38
Fabricworkers: 90
Farrier: 240
Furriers: 28
Glassworkers: 143
Gunsmiths: 102
Harness-Makers: 43
Hatters: 86
Hosiery Workers: 33
Jewelers: 51
Leatherwrights: 111
Locksmiths: 46
Matchstick makers: 70
Musical Instrument Makers: 64
Painters, Structures and Fixtures: 56
Paper Workers: 66
Plasterers: 58
Pursemakers: 75
Roofers: 47
Ropemakers: 45
Rugmakers: 43
Saddlers: 88
Scabbardmakers: 99
Scalemakers: 47
Scientific, Surgical, and Optical Instrument Makers: 29
Sculptors, Structures and Fixtures: 43
Shoemakers: 41
Soap and Tallow Workers: 145
Tailors: 269
Tanners: 54
Upholsterers: 61
Watchmakers: 56
Weavers: 138
Whitesmiths: 35
Merchants
Adventuring Goods Retellers: 30
Arcana Sellers: 30
Beer-Sellers: 60
Booksellers: 66
Butchers: 113
Chandlers: 111
Chicken Butchers: 112
Entrepreneurs: 47
Fine Clothiers: 113
Fishmongers: 116
Florists: 27
Potion Sellers: 76
Resellers: 193
Spice Merchants: 60
Wine-sellers: 82
Wheelwright: 69
Woodsellers: 42
Service workers
Bakers: 222
Barbers: 189
Coachmen: 63
Cooks: 177
Doctors: 88
Gamekeepers: 66
Grooms: 38
Hairdressers: 177
Healers: 132
Housekeepers: 120
Housemaids: 261
House Stewards: 143
Inns: 42
Laundry maids: 83
Maidservants: 143
Nursery Maids: 79
Pastrycooks: 153
Restaurateur: 193
Tavern Keepers: 202
Specialized Laborer
Ashworkers: 62
Bleachers: 41
Chemical Workers: 25
Coal Heavers: 90
In-Town Couriers: 96
Long Haul Couriers: 116
Dockyard Workers: 96
Gas Workers: 21
Hay Merchants: 37
Leech Collectors: 136
Millers: 94
Miners: 103
Oilmen and Polishers: 71
Postmen: 103
Pure Finder: 55
Skinners: 138
Sugar Refiners: 25
Tosher: 69
Warehousemen: 158
Watercarriers: 95
Watermen, Bargemen, etc.: 143
Skilled Laborers
Accountants: 55
Alchemist: 64
Clerk: 96
Dentists: 44
Educators: 112
Engineers: 68
Gardeners: 43
Mages: 34
Plumbers: 49
Pharmacist: 52
Professors: 19
Scientists: 32
Wizards: 19
Civil Servants
Adventurers: 42
Bankers: 63
Civil Clerks: 98
Civic Iudex: 49
Consultants: 29
Exorcist: 105
Fixers: 51
Kami Clerk: 88
Landlords: 89
Lawyers: 53
Legend Keepers: 79
Militia Officers: 296
Monks, Monastic: 127
Monks, Civic: 130
Historian, Oral: 103
Historian, Textual: 53
Policemen, Sheriffs, etc.: 103
Priests: 193
Rangers: 59
Rat Catchers: 68
Scholars: 76
Spiritualist: 87
Slayers: 24
Storytellers: 167
Military Officers: 153
Cottage Industries
Brewers: 113
Comfort Services: 158
Enchanters: 47
Herbalists: 49
Jaminators: 153
Needleworkers: 134
Potters: 72
Preserve Makers: 120
Quilters: 62
Seamsters: 246
Spinners: 127
Tinker: 47
Weaver: 116
Artists
Actors: 47
Architects: 17
Bards: 71
Costumers: 26
Dancers: 51
Drafters: 29
Engravers: 35
Fine Furniture Carpenters: 21
Glaziers: 47
Inlayers: 41
Musicians: 138
Painters, Art: 23
Playwrights: 48
Sculptors, Art: 38
Wood Carvers: 143
Writers: 164
Produce Industries
Butter Churners: 153
Canners: 116
Cheesmakers: 148
Ice Merchants: 20
Millers: 92
Picklers: 75
Smokers: 54
Stockmakers: 51
Tobacconists: 74
Tallowmakers: 103
16650 of Mëcê-ëcè Sêdè's population work within a Foundational Occupation.
934 work in Agriculture
3683 work as Craftsmen
1347 work as Merchants
2571 work as Service Workers
1774 work as General Laborers
687 work as Skilled Laborers
2385 work as Civil Servants
1444 work in Cottage Industries
939 work as Artists
886 work in Produce Industries
26029 of Mëcê-ëcè Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 1778 (4%) are noncontributers.
Points of Interest
Mëcê-ëcè Sêdè is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.
The roads leading into Mëcê-ëcè Sêdè possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the late 2nd century an up-welling of water from beneath the earth caused Waterway Lachlan to surge and overflow its banks. The resulting flood was isolated to the area around Mëcê-ëcè Sêdè, which was swallowed by the waters for several days. Mëcê-ëcè Sêdè lost 151 people, 136 livestock, and 36 buildings in the disaster. The disaster is remembered as the Grieving Drownings.